
Sunset Hills is a beautifully crafted visual novel that incorporates engaging multi-threaded narratives and well-considered, interconnected puzzles and mini-games.
Join the journey of our lovely writer Nico, as you embark on a nostalgic trip across multiple contries, revisiting comrades from years past. The game intertwines themes of reunion, reminiscence, offering help, and receiving help from others, culminating in the revelation of the true essence bihind this journey.
Game Arts






Contribution:
Game Design, Development, Testing, Tools and Pipeline
Game Design: In our compact team, with fewer than 10 members, we fostered a highly collaborative environment where discussions about various aspects of the game were not only easy but also encouraged.
This setup enabled each one of us to contribute significantly to key elements of the game, including the story and puzzle design.
Game Development: In my role within the team, as on of the only two developers, I shouldered a extensive array of responsibilities.
From constructing levels and orchestrating the narrative progression to animating characters and directing their performances. I was also involved in the scripting of the mechanics of each puzzle and mini-game, ensuring engaging gameplay and smooth operation. Additionally, I developed complex systems within the game, including sound, inventory and map.

Kanban board I use to keep track of the bugs
Testing: I dedicated time each week to play through our game, tracking all encountered bugs.
I also fix these bugs.
Tools and Pipeline: Under the joint initiative with a concept artist in the team, we embarked on a mission to establish standardised processes for the teams artwork, animations, 3D models, and sound effects. Our goal was to minimise compatibility issues arising from format inconsistencies.
Complementing this, I developed a standalone application based on WindowsAppSDK, specifically tailored for our animators. This tool enables them to automatically and effectively export and upgrade Spine animtion files in bulk.
Github Repo for the Spine Tool: https://github.com/HeartPhase/Spine-Batch-Update
Thanks for watching!