Master of Arms is a rougelike FPS game created by PR0JEC7 for Game Design and Development assignment. 
The game includes 7 normal levels and 3 boss levels, level order would be randomized each run to create a different experience. Players have to make full use of techniques like double jump and dash to fight their way out.

Live game footage, Final boss fight

The game progresses by gain coins after fights and unlock gun parts/attachments using the coins.
Guns are generated by selecting parts/attachments of players' choice, then combine to create a randomized gun. In current version there are over 4 million different guns that can be generated.

Pile of varies guns generated

Primary contribution: 
Menus & HUD, Level Design, Level & Portal systems, Art directing

Gun alter menu and it's help overlay

The gun alter menu.
In this menu player can unlock and select parts/attachments they want to include in the gun generation.
Prototype procedural level building
*Deprecated in final version, built a new portal-level system for replacement.
Main menu UI
Main menu UI
Adjustable credits animation
Adjustable credits animation
Pause menu with help page and settings
Pause menu with help page and settings
UI/UX in the game
Some graphics assets created for game and group
Game logo & title
Game logo & title
HUD elements
HUD elements
PR0JEC7 Logo
PR0JEC7 Logo
Some of the planning and design documents:
(have to be private repo until it's marked by our professor)
Back to Top