
Master of Arms is a rougelike FPS game created by PR0JEC7 for Game Design and Development assignment.
The game includes 7 normal levels and 3 boss levels, level order would be randomized each run to create a different experience. Players have to make full use of techniques like double jump and dash to fight their way out.
The game progresses by gain coins after fights and unlock gun parts/attachments using the coins.
Guns are generated by selecting parts/attachments of players' choice, then combine to create a randomized gun. In current version there are over 4 million different guns that can be generated.

Pile of varies guns generated
Primary contribution:
Menus & HUD, Level Design, Level & Portal systems, Art directing
Gun alter menu and it's help overlay
The gun alter menu.
In this menu player can unlock and select parts/attachments they want to include in the gun generation.
Prototype procedural level building
*Deprecated in final version, built a new portal-level system for replacement.


Main menu UI

Adjustable credits animation

Pause menu with help page and settings
UI/UX in the game
Some graphics assets created for game and group

Game logo & title

HUD elements

PR0JEC7 Logo
Some of the planning and design documents:
(have to be private repo until it's marked by our professor)
