
Unfinished prototype for a horror game.
Counterexample for project management.
Project Brief
Playing as the watchman monitoring signals and archiving documents in a space station in the bubble universe.
While dealing with the strange giggling all around.




Gameplay screenshots
Project Management Failure
- Artists with no experience making 3D games.
- Failing to catch up with the schedule.
- Linear workflow lacks flexibility and parallelism.
- Too much effort goes into the story, background, and narrative.
Future Plans
Likely to continue the development during the summer vacation of 2023.